Ulduar, Expect it on PTR soon!

January 5th, 2009 by Loth

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The upcoming WotLK Instance, Ulduar, is due for its release on the public test realms very soon. With high expectations due to lack of difficulty and how good the Malygos encounter actually was, Ulduar is in high demand from many for different reasons regardless. With many top end guilds already defeating Malygos and completing the so called “hard” achievements, one wonders if Blizzard are going to step it up a gear this time round. Here is what Vaneras had to say on the issue:

Read more…

Happy New Year

December 31st, 2008 by Mirage

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Change

December 29th, 2008 by Mirage

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Merry Christmas

December 24th, 2008 by Mirage

Movie Spotlight

December 23rd, 2008 by Strands

Today in the Blizzcore movie spotlight - how to wipe your Sapphiron raid with beer! For those few who don’t mind taking some extra repair costs, consuming Lord of Frost’s Private Label purchased from brew vendors in Ironforge and Orgrimmar is a great way to have revenge on your raid group.

Account Security Awareness

December 20th, 2008 by Mirage

Account security is very important to us. As we have recently seen a rise in the number of compromised World of Warcraft accounts, we recommend you to take a few moments to read these tips to help protect your privacy and ensure your security.

* Verify that your email address in Account Management (http://www.worldofwarcraft.com/account) is current. You can see your address on the right side of the Account Management page and change it with the “Change Contact Info” button.
* Make sure your operating system, web browser, and other software is up-to-date with the latest patches and security updates.
* Scan your computer for viruses, Trojans, and key loggers.
* After doing this, we highly recommend changing the password on the account to a brand-new, unique one, and making sure to keep this password private.

These simple steps can go a long way in maintaining account security. If you are seeking an additional layer of security, consider purchasing the optional Blizzard Authenticator, available at the online Blizzard Store (http://www.blizzard.com/store/details.xml?id=1100000182). For more security tips, please visit our World of Warcraft Account Security page (http://us.blizzard.com/support/article.xml?articleId=20572&rhtml=true?rhtml=y).

We hope you have a happy — and safe — holiday season!

Dual Spec Includes Even More Features?

December 18th, 2008 by HEX

Ghostcrawler has given some info on Dual Spec’s swapping glyphs and action bars, as well as a hint of the mechanics of swapping specs.

The idea is to let you swap glyphs and action bars along with your talents.
It will be trivial to do in town.
You will also be able to do it out of towns, but not as trivially.
We hope to have this done for the next major content patch, but it’s a big feature and takes some time.

Thanks to Wryxian we have a hint that there will be additional features to the Dual Spec feature.

Yes, we’ve mentioned the dual spec feature will also include glyph and action bar swapping. There might well be more than that too, but if so, we’re not quite ready to reveal it. ;-)

Before we speculate on what we don’t know, let’s recap what we do know they want to implement:

  • Talent Swapping
  • Different Builds for Different Situations
  • No Cooldown
  • No Gold Cost
  • Remembers Action Bar Buttons
  • Won’t let you change specs within an Arena or BG, nor will it let you do it in combat of any kind.
  • They want it to be in patch 3.1, not 3.0.8, and it is not currently on the PTR

So what other systems do we have to deal with in switching specs? How else could Blizzard make it easier for us to manage everything that must change? Let’s engage in some wild speculation and brain storming for a moment on complementary changes. Read more…

Instance Performance

December 18th, 2008 by Mirage

Thundgot wrote something about the Instance Performance:

We are aware that players on some realms may experience performance issues mainly in instances during peak playing times. This is largely due to the very high number of players in instances, and notably affects Naxxramas the most.

Please be assured that we are working on optimisations to address the issues, and will keep you updated on the progress

WotLK 10 Day Trail!

December 18th, 2008 by Loth

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Blizzard have recently announced that a 10 day trail, for the latest expansion, Wrath of the Lich King is now available. There will be no boundaries within the trail, participants being able to test all of the features announced and that are available currently and a full subscription. Although the usual restrictions do apply and owning a copy of WoW and TBC is required to play the trail. One can only come to believe that Blizzard once again is trying to extend it’s fan base.

Dual Spec Update

December 16th, 2008 by HEX

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Since my last post on Duel Specs, there is a bit more info on what Blizzard wants them to do for players. This post from Ghostcrawler lays out the basic idea of Dual Specs.

We are working on the dual spec feature and would like to get it in for the next major patch.

Its primary purposes is so that player feel like they dont need to keep respec’ing for different roles or kinds of content. By far the two biggest cases where we think this is needed are:

The player who want to both PvP and run instances.
The player who swaps frequently among tanking, healing or dps (even if the dps part is to solo).

Here is a quick breakdown from my previous analysis of what’s included in the Dual Spec mechanism: Read more…

Movie Watch

December 16th, 2008 by Mirage

Christmas is everywhere, even in the machinima scene. You probably know the Azerothian Super Villains Series, now the creator of these movies released a christmas video about Santa Claus and Kael’thas. Check it out, it’s worth watching!

Watch it here

Arena Season 5

December 16th, 2008 by Mirage

With Arena Season 5 launching on December 16, we wanted to provide some helpful information. The method in which Arena or Honor items can be purchased will be slightly different then how it was before. For Arena items, there will be 3 tiers of purchasable set items that includes pieces for the Head, Shoulders, Chest, Gloves, and Legs as follows:

Tier 1 - Superior (blue) quality items:

  • No rating requirements
  • Costs Honor and Arena points
  • Equivalent to heroic dungeon items

Tier 2- Epic (purple) quality items:

  • Medium rating requirements
  • Costs Arena points
  • Equivalent to 10-person raid items

Tier 3 - Epic (purple) quality items:

  • High rating requirements
  • Costs Arena points
  • Equivalent to 25-person raid items
  • This tier will also contain Arena weapons

In addition, there will be two tiers of Honor items that includes pieces for the neck, ring, boots, belt, bracer, and trinket as follows:

Tier 1 – Epic (purple) quality items:

  • Medium rating requirements
  • Costs Honor points
  • Equivalent to 10-person raid items

Tier 2 – Epic (purple) quality items:

  • High rating requirements
  • Costs Honor points
  • Equivalent to 25-person raid items

Blue Posts

December 15th, 2008 by Mirage

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Dual-Spec
It will swap your talents, glyphs and the position of buttons on your action bars. Note you actually have to buy the glyphs for both specs first. (Source)

150% run speed Spirit Form and new graveyards in 3.1
There are new graveyards being added in the next patch to ease leveling 1-80 a little bit. The idea is that any corpse run should be no longer than one minute on average. (Source)

Character Re-Customization issues
A number of steps have been taken to address Character Re-Customization issues, and we believe that many players previously unable to customize their character should be able to do so at this time. Should you still experience any difficulties with the Character Re-Customization process, we encourage you to follow the instructions below:

* Log out of World of Warcraft and close it completely, and open the World of Warcraft folder. From here, try restarting the game from using the wow.exe launcher.
* If the above initial step does not resolve the issue, we advise logging out and closing World of Warcraft for roughly 20-30 minutes, then logging back into the game.

If these steps do not resolve your issue, we advise visiting the following Customer Service Forum thread and providing the requested information so that we may further investigate individual issues on a case-by-case basis. The thread may be found here: http://forums.worldofwarcraft.com/thread.html?topicId=13392294242&sid=1

We do apologize for any frustration or inconvenience this issue has caused, and thank our players for their continued patience while we work to resolve this issue.

Polls for classes changes

I’m not sure really long threads are going to turn out as the best way to provide feedback (though I did read them all).

But polls have a lot of limitations too. You have to install a lot of infrastructure to prevent cheating. You have to assume that everyone’s opinion should carry equal weight. You have to assume that the poll asks the right questions. I also think it sets up the expectation that the poll is actually a binding vote on what we will change rather than just information-gathering. (Source)

To do list priority @ Blizzard
There’s not much logic to it, at least in the sense that we have some kind of Standard Operating Procedure that we follow.

Some changes are very simple and a designer can just go to their desk and make a change in a few seconds. We try to hit lots of these rather than let them all get bottled up behind the big, complex issues we are wrestling with.

Other changes are almost as easy. A designer feels like nobody will really object to a change and that it’s pretty low risk. At most they might bounce it off one or two more people as a santiy check.

Other changes require a lot more discussion. We might not all agree. We might need to run some tests or calculate some numbers to see what the effects of changes might be.

Sometimes we don’t know how to fix a problem. A great example of this would be a case where a spec is doing too little damage in PvE and too much in PvP. You can’t just juice talents or coefficients without making them too good in PvP. These kind of changes require a lot of brainstorming and creative solutions.

Controversial changes require a lot of research. We read the forums. We ask our friends or thought-leaders in the community what their opinions are.

Some changes are risky from a bug standpoint. These require a lot of testing to make sure they work. Having a spell just fail is bad. Having a spell cause an exploit where players can get loot they haven’t earned or win an Arena fight they should not have won is worst. Crashing the servers is about the worst thing you can do (but most of us have done it at least once.)

Some changes are hard to make and require programmer support. Maybe we need new tech to implement a feature (this was the case for a lot of death knight abilities).

Some changes require buy-off from a large number of people. Changing a talent is a relatively minor fix. Making big changes (say changing how arena works, or major class mechanics) are the kind of thing we want to run by just about every senior person on the team to get thier feedback.

I get the sense sometimes that players expect (or at least want) us to attack problems based on which is the most pressing problem. That is definitely an important consideration. But it is all about triage. Sometimes even a pressing problem isn’t worth handling right away if that means 30 minor problems can’t get fixed. Developing games is a pretty chaotic process. There are a lot of interruptions. There are a lot of considerations that have nothing to do with the actual product going on the shelves. In a game as large as WoW it can be easy to get demoralized because you just don’t have enough hours in the week to get to everything you want to do. Features get bumped to subsequent patches or expansions all the time. (But for all the chaos, it is still a lot of fun).

Also, when you say that an entire tree was unfinished, you have to understand from our point of view that we feel that way about every tree. Blizzard is it’s own worst critic. If you asked us which tree was the closest to being perfect, we would be very hard-pressed to answer that. We aways think we can improve on the game, down to individual talents. We are never going to stand back and say “That’s it. We nailed the Survival tree. It’s done.” (Source)

Blizzcore is recruiting!

December 13th, 2008 by Mirage

Blizzcore is a fast growing gaming site and that’s why we’re always looking for extraordinary users to join our team! If you think you are up for the job, don’t hesitate to apply.

Your Duties

- Maintain the news section and write interesting news articles.
- Write guides, or other special guides/articles about Blizzard games.

Requirements

- Excellent English language skills
- Creative and clear writing ability

Application

Please send your resume to: jobs@blizzcore.com.  Add as much information as you can.

Why should I join Blizzcore?

Your main objective should be that you love to be part of something like Blizzcore. Still, we provide our volunteers benefits such as merchandise, beta access, in-game items, and other special stuff.  For us it’s an opportunity to thank you for your work, and show how much we appreciate having you on the team. Mainly, you should have a passion for Blizzard Games, and love to write about top topics.

New Signatures

December 12th, 2008 by Mirage

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Howdy,

We updated our signature service. From now on there are new styles + level 80 avatars available. Happy Signaturing :-).

Check out the Signatures here