We’ve got the Blues…….
Again, here are all the latest official Blue posts, touching on the following: Class scaling, Tank Classes, Hunter, Priest and Shaman abilities and talents, which are expected to be fixed or changed before the next major content patch, 3.1 or Ulduar. Also I have included the upcoming Feral Druid Changes, with regards to Armour and Attack Power.
Ghostcrawler on why all classes don’t scale equally (Source)
– You can argue that some classes need to tank worse than others to compensate for their other abilities or degree of hybrid-ness. But that is not our design.
– You can argue that some classes end up being better tanks for some reason or another. This is a totally legit concern. I don’t think we have any evidence that this is really happening yet, but it is something we pay a lot of attention to.
– In Burning Crusade, we added two other tanks, but the design was that they were typically used in an OT role. There were exceptions of course.
– The design for Lich King is four tanking classes. You should be able to raid in Lich King without a warrior tank, or without a warrior period. You can replace “warrior” in that sentence with 9 other classes. One of the reasons we spent so much time on the warrior Prot tree is we wanted to compensate them for removing them from the “best tank” pedestal, or at least making room up there for druids, paladins and DKs as well.
Hunter (Talents / Skills / Glyphs)
PvE DPS (Source)
Hunter pve dps is definitely something we’re keeping an eye on. It’s high and perhaps too high, but we need to see some more players raiding first.
PvP weakness should not mean buffs for PvE (Source)
Priest (Talents / Skills / Glyphs)
Lightwell (Source)
Q u o t e:
@Lightwell (LW):
- Being literally killable just by anyone.
- Deselects the player’s current target if he/she clicks on the LW.
Q u o t e:
@Guardian Spirit (GS):
- GCD is now triggered when used after last beta patch.
- If used on a priest that has Spirit of Redemption, Spirit of Redemption will cancel out GS’s effect upon death.
Q u o t e:
@Penance: Still requires facing target to be casted (Healing purpose-wise, of course)
I think it was just too hard to get Penance to work correctly with facing for damage but not healing, so we just changed it to not have a directional component for the next patch.
Shaman (Talents / Skills / Glyphs)
Orc Racial “Command“ not affecting spirit wolves (Source)
Q u o t e:
So why is it that Shaman are left out of this racial trait? Shaman were one of the staples of the Orc race, and yet Shaman don’t gain the benefits of one of their racial abilities which seems very odd.
Just an oversight I’m sure. We have no problem doing this.
Elemental Scaling Improvements (Source)
I have said we are addressing this issue. We hope to be able to have an announcement soon. In the meantime, I’m glad you’re enjoying Lava Burst. It’s a fun spell.
Future Totem Changes (Source)
They are a really cool idea on paper that has never quite lived up to that concept in reality. We do have some ideas on things we’d like to try with them, but it will require some experimentation and isn’t the kind of thing we can just hotfix in. There have been many suggestions from the community on totems already, but feel free to add more. Just know that our vision is not to turn totems into the same kinds of buffs that other classes have. They have to be, you know, totems.
Upcoming Druid Changes
Quote from: Ghostcrawler (Source)
This is an update to my previous post on Feral armor changes.ARMOR
As previously announced, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. Only cloth and leather will benefit from the Bear and Dire Bear multiplier.We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus. This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).FERAL ATTACK POWER
We are no longer going to haveweapons in the game which improve feral attack power. Instead, your attack power will scale based on the dps of the item. Practically speaking this means almost no change for any gear you currently use — you should not see your dps change. What it does mean is that we can create the occasional dps staff that could be used by druids or hunters (or very undergeared warriors), and that Ferals may occasionaly use two-handed dps maces. We are going to convert all existing Feral staves over to this new system (but again, you should not notice any change to your dps). We are also adjusting the UI so that when druids look at these weapons, you will see what the improvement will be to your damage in forms. This does not mean we are no longer going to create bear and cat weapons, just that those weapons will be slightly less niche than they are now.These changes will be in place in the next patch. This patch will ship sometime before the 3.1 major content patch featuring the Ulduar raid.

