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Ulduar, Expect it on PTR soon!

January 5th, 2009

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The upcoming WotLK Instance, Ulduar, is due for its release on the public test realms very soon. With high expectations due to lack of difficulty and how good the Malygos encounter actually was, Ulduar is in high demand from many for different reasons regardless. With many top end guilds already defeating Malygos and completing the so called “hard” achievements, one wonders if Blizzard are going to step it up a gear this time round. Here is what Vaneras had to say on the issue:

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General, Wrath of the Lich King , , , ,

Happy New Year

December 31st, 2008

Change

December 29th, 2008

Merry Christmas

December 24th, 2008

Instance Performance

December 18th, 2008

Thundgot wrote something about the Instance Performance:

We are aware that players on some realms may experience performance issues mainly in instances during peak playing times. This is largely due to the very high number of players in instances, and notably affects Naxxramas the most.

Please be assured that we are working on optimisations to address the issues, and will keep you updated on the progress

General

Movie Watch

December 16th, 2008

Christmas is everywhere, even in the machinima scene. You probably know the Azerothian Super Villains Series, now the creator of these movies released a christmas video about Santa Claus and Kael’thas. Check it out, it’s worth watching!

Watch it here

General

Blue Posts

December 15th, 2008

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Dual-Spec
It will swap your talents, glyphs and the position of buttons on your action bars. Note you actually have to buy the glyphs for both specs first. (Source)

150% run speed Spirit Form and new graveyards in 3.1
There are new graveyards being added in the next patch to ease leveling 1-80 a little bit. The idea is that any corpse run should be no longer than one minute on average. (Source)

Character Re-Customization issues
A number of steps have been taken to address Character Re-Customization issues, and we believe that many players previously unable to customize their character should be able to do so at this time. Should you still experience any difficulties with the Character Re-Customization process, we encourage you to follow the instructions below:

* Log out of World of Warcraft and close it completely, and open the World of Warcraft folder. From here, try restarting the game from using the wow.exe launcher.
* If the above initial step does not resolve the issue, we advise logging out and closing World of Warcraft for roughly 20-30 minutes, then logging back into the game.

If these steps do not resolve your issue, we advise visiting the following Customer Service Forum thread and providing the requested information so that we may further investigate individual issues on a case-by-case basis. The thread may be found here: http://forums.worldofwarcraft.com/thread.html?topicId=13392294242&sid=1

We do apologize for any frustration or inconvenience this issue has caused, and thank our players for their continued patience while we work to resolve this issue.

Polls for classes changes

I’m not sure really long threads are going to turn out as the best way to provide feedback (though I did read them all).

But polls have a lot of limitations too. You have to install a lot of infrastructure to prevent cheating. You have to assume that everyone’s opinion should carry equal weight. You have to assume that the poll asks the right questions. I also think it sets up the expectation that the poll is actually a binding vote on what we will change rather than just information-gathering. (Source)

To do list priority @ Blizzard
There’s not much logic to it, at least in the sense that we have some kind of Standard Operating Procedure that we follow.

Some changes are very simple and a designer can just go to their desk and make a change in a few seconds. We try to hit lots of these rather than let them all get bottled up behind the big, complex issues we are wrestling with.

Other changes are almost as easy. A designer feels like nobody will really object to a change and that it’s pretty low risk. At most they might bounce it off one or two more people as a santiy check.

Other changes require a lot more discussion. We might not all agree. We might need to run some tests or calculate some numbers to see what the effects of changes might be.

Sometimes we don’t know how to fix a problem. A great example of this would be a case where a spec is doing too little damage in PvE and too much in PvP. You can’t just juice talents or coefficients without making them too good in PvP. These kind of changes require a lot of brainstorming and creative solutions.

Controversial changes require a lot of research. We read the forums. We ask our friends or thought-leaders in the community what their opinions are.

Some changes are risky from a bug standpoint. These require a lot of testing to make sure they work. Having a spell just fail is bad. Having a spell cause an exploit where players can get loot they haven’t earned or win an Arena fight they should not have won is worst. Crashing the servers is about the worst thing you can do (but most of us have done it at least once.)

Some changes are hard to make and require programmer support. Maybe we need new tech to implement a feature (this was the case for a lot of death knight abilities).

Some changes require buy-off from a large number of people. Changing a talent is a relatively minor fix. Making big changes (say changing how arena works, or major class mechanics) are the kind of thing we want to run by just about every senior person on the team to get thier feedback.

I get the sense sometimes that players expect (or at least want) us to attack problems based on which is the most pressing problem. That is definitely an important consideration. But it is all about triage. Sometimes even a pressing problem isn’t worth handling right away if that means 30 minor problems can’t get fixed. Developing games is a pretty chaotic process. There are a lot of interruptions. There are a lot of considerations that have nothing to do with the actual product going on the shelves. In a game as large as WoW it can be easy to get demoralized because you just don’t have enough hours in the week to get to everything you want to do. Features get bumped to subsequent patches or expansions all the time. (But for all the chaos, it is still a lot of fun).

Also, when you say that an entire tree was unfinished, you have to understand from our point of view that we feel that way about every tree. Blizzard is it’s own worst critic. If you asked us which tree was the closest to being perfect, we would be very hard-pressed to answer that. We aways think we can improve on the game, down to individual talents. We are never going to stand back and say “That’s it. We nailed the Survival tree. It’s done.” (Source)

General

New Signatures

December 12th, 2008

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Howdy,

We updated our signature service. From now on there are new styles + level 80 avatars available. Happy Signaturing :-).

Check out the Signatures here

General

New Guide: Halls of Stone

December 8th, 2008

A new guide about the Halls of Stone is available. Click here to view it!

General

Daily Blues!

December 6th, 2008

 

Here are all the latest blue posts from Blizzard, highlighting class changes and recognising certain issues. Blizzard raises some opionions on stat balace and changes, and also gives a mention to the Hardcore raiders….

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General, World of Warcraft , , , ,